Tournament Rules

ACES PLAYERS CLUB RULES

Management will attempt to maintain a pleasant environment for all our customers and employees, but is not responsible for the conduct of any player. We have established a code of conduct, and may deny the use of our cardroom or issue warnings and/or other reprimand to violators. The following are not permitted:

CONDUCT CODE
Collusion with another player or any other form of cheating.
Verbally or physically threatening any patron or employee.
Excessive use of profanity or obscene language.
Creating a disturbance by arguing, shouting, or making excessive noise.
Throwing, tearing, bending, or crumpling cards.
Destroying or defacing property.
Using an illegal substance.
Carrying a weapon.

POKER ETIQUETTE
The following actions are improper, and grounds for warning, suspending, or barring a violator:
Deliberately acting out of turn.
Deliberately splashing chips into the pot.
Agreeing to check a hand out when a third player is all-in.
Soft playing by refusing to bet against a certain opponent whenever heads-up.
Revealing the contents of a live hand in a multihanded pot before the betting is complete.
Revealing the contents of a folded hand before the betting is complete.
Deliberately discarding hands away from the muck.
Making statements or taking action that could unfairly influence the course of play, whether or not the offender is involved in the pot.
Texas Holdem Tournament Rules

1. The organizer of the tournament is to consider the best interest of the game and fairness as the top priority in the decision-making process. Unusual circumstances can, on occasion, dictate that the technical interpretation of the rules be ignored in the interest of fairness. Their decision is final.
Betting Procedures

2. The action of betting is physically defined as the release of chips after a single, forward motion. As our tables have no pass line, the front of your cards is used as the pass line and any chips that cross your cards are committed to the pot, unless a verbal declaration of a bet amount is made.

3. Above all, verbal declarations in turn are binding. A player who declares a call, raise, fold, must do so to the limit that the chips allow. If simultaneous declarations are made (tossing in a raise and saying call), the verbal declaration takes precedence.

4. Action out of turn is binding. The deliberate intention to act out of turn may result in a penalty.

5. Check-raising (checking, then later raising over a bet) is allowed.

6. String betting (placing out bets with more than one motion without verbally declaring your intention) is forbidden. Any betting motions after the first motion will be dismissed.

7. In no limit or pot limit, by stating the word “raise”, a player protects his right to raise, but the raise must be made in one additional motion unless he states the amount.

8. In no limit or pot limit, a bet must be at least the amount of the big blind.

9. In no limit or pot limit, a raise must be at least the amount of the previous bet.

9a. If a player puts in a bet below the minimum allowed that is equal or above 50%, the player will be required to make a full raise. The raise will be exactly the minimum raise allowed. If a player cannot cover the
full minimum raise, he or she must go all-in.

9b. If a player puts in an amount that is less than 50% of the minimum allowed bet, the player is considered to have called and is returned the excess chips.

10. In limit hold em, there will be a max limit of a bet, a raise, a reraise, and another reraise. When only two players are involved in a hand this betting “cap” does not apply.

11. When a player throws in an oversized chip without making a verbal declaration…

11a. In limit hold ‘em, an oversized chip will be considered to be a call.

11b. In no-limit, before the flop, an oversized chip is a call.

11c. In no limit, after the flop, an oversized chip by the initial bettor will constitute the size of the bet.

11d. In no limit, after the flop, an oversized chip by a player facing a bet will be considered a call.

11e. In no limit, if a player states just the word “raise” and throws in an oversized chip, the raise will be that amount.

11f. In pot-limit, if a player states just the word “raise” and throws in an oversized chip, the raise will be the maximum amount allowable up to the size of that chip.

Split Pots, Side Pots, and going All-in

12. A player who is all-in must show his cards at the showdown.

13. In the case of a split pot when there are two or more high hands, the chip(s) will be split as evenly as possible (chips may need to be broken down into smaller denominations) with any odd chip(s) left over given out to the winning player with the worst position (left of the button being the worst).

14. Each side pot will be split as a separate pot. They will not be mixed together before they are split.

15. When a player creates a side pot by going all-in, the side pot will be the current pot plus each call up to the amount of the all-in. Any raises (or calls in the case of a below-the- limit all-in) go into the new pot.

16. At the showdown with a side pot, the player who is all-in can only win the pot set aside when he or she went all-in. After the winner of that hand is resolved, the players involved in the main pot determine the winner without regard to the all-in hand.

17. In case of multiple side pots, a player can only win up to what he put in times the number of calls up to the all-in amount.

Blinds and Antes

18. Players must post blinds and antes before cards are dealt.

19. If a player does not have enough to cover his blind/ante, a side pot is created before cards are dealt and…

19a. In an ante only game, the side pot will equal the amount of the
all-in times the number of players.

19b. In a blind only game, the side pot will equal the amount of the
all-in times the number of callers.

19c. In a game with blinds AND antes, if the player can call the ante and part of the blind, the side pot will equal the amount of the ante times the number of player PLUS the amount of the remainin g all-in blind times the number of callers.

19d. In a game with blinds AND antes, if the player can call all or part of the ante but no part of the blind, the side pot will equal the amount of the all-in times the number of players and the blind will be absent.

20. When heads up, the blinds are reversed. The player on the button has the small blind.

21. In the hand after a big blind is eliminated, the button will move normally and there will be no small blind. The following hand, the button will move into the position where the eliminated player was, creating a dead button situation.

22. In the hand after a small blind is eliminated, the button will move into the position where the eliminated player was, creating a dead button situation.

23. In the hand after both blinds are eliminated, the button will move into the position where the former small blind was and there will be no small blind. The following hand, the button will move into the position where the former big blind was.

24. Through players being eliminated, no player should miss a big or small blind.
Chips

25. All chips must be visibly displayed at all times. Players may not have tournament chips in their pockets at any time. A player who has chips in his pocket will forfeit the chips. The forfeited chips will be taken out of play from the tournament. Any other form of “ratholing” will be dealt with similarly.

26. Players must keep their highest denomination chips visible at all times.

27. There will be no foreign chips allowed on the table.

28. At the request of the dealer, a player must exchange his or her chips for chips of a different denomination.
Killing a Hand / Dead Hands

29. Another player may call for a clock against a player who is taking an unreasonable amount of time to make a decision.

29a. Once a clock is called for, the player with action will be given one minute to make a decision. If a decision has not been made by the time the minute is over, there will be a 10-second countdown. If a player
has not acted on his hand by the time the countdown is over, the hand will be dead.

29b. A player who calls “time” will act on the same rules as above.

30. If a live player leaves during a hand, the floor will be called and  there will be no minute countdown and the hand will be declared dead.

31. A player must be in their seat by the time all players have complete hands in order to have a live hand. Otherwise the blinds/antes will be forfeited and the hand will be killed.

32. If a live hand touches the muck, it will immediately be ruled dead.

33. If a dealer kills an unprotected hand, the player will have no redress and will not be entitled to his money back. An exception would be if a player raised and his raise had not been called yet, he would be entitled to receive his raise back.

34. Dealers cannot kill a winning hand that was turned face up and was obviously the winning hand.

Verbal Discussion

35. Verbally disclosing the true contents of your hand will not result in the hand being killed, but will result in a penalty that will be assessed at the beginning of the next hand.

35a. A player cannot verify the contents of a live hand that was verbally disclosed. Only a director or floorperson may check those contents after the hand is over, but before the pot has been awarded. If the hand is verified but is not in violation of the previous rule, the contents will not be revealed by the
floor or director to anyone.

35b. If a verbally disclosed hand is killed through verification after the hand, the pot goes to the best hand among the remaining players at the showdown, or to the last player to fold.

35c. By definition, verbal disclosure must include the actual ranks or suits, or any synonym to the ranks or suits. Nicknames for specific two-hand combinations like “Big Slick” or “American Airlines” will also constitute verbal disclosure. Furthermore, only a definitive declaration will constitute a verbal disclosure. Language like “may”, “might”, or “could” could nullify a declaration as verbal disclosure.

36. Advising a player how to play a hand may result in a penalty.

37. Verbal declarations as to the content of a player’s hand at the showdown are not binding (cards speak); however at management’s discretion, any player deliberately miscalling his hand to induce other players to reveal their cards may be penalized.

38. Players are obligated to protect the other players in the tournament at all times. Discussing cards discarded or hand possibilities is not allowed.
Exposing Cards

39. During the initial deal, if one of the first 2 cards dealt is exposed due to dealer error it will be considered a misdeal.

40. A player who exposes his cards during the play may incur a penalty, but will not have his hand killed. If any player at the table saw the exposed cards, any other player has a right to know what the exposed card or cards were. If a player unintentionally exposes his cards during play, his hand will not be ruled dead. If any player at the table saw the exposed card(s), then any other player at the table has the right to know what the exposed card(s) was.

41. At the showdown players begin the show their cards starting with the player to the left of the last to call. A player may “muck” his cards if they cannot win over a previously shown hand. If the house suspects cheating or collusion, you may be asked to expose your cards to the dealer, coordinator, and/or the other players.

42. Any player who is live during the showdown may ask to see both pocket cards from a player who reveals only one.

43. Any player may ask another player to reveal his or her pocket cards if they were exposed to any player at the table.

44. A player may not ask to see both pocket cards from another player who revealed them to a spectator.
Penalty Situations

45. Penalties available for use by the tournament organizers are verbal warnings, 10, 20, 30, and 40 minutes away from the table and may be used with discretion. These may be utilized up to and including disqualification. A player who is disqualified shall have his chips removed from play.

46. A penalty may be invoked if a player exposes any card with action pending, if a card(s) goes off the table, if soft-play occurs, or similar incidents take place. Penalties WILL be invoked in cases of abuse, disruptive behavior, or similar incidents.
Going up in Levels and Chip Racing

47. When time has elapsed in a round and a new round is announced, the new limits apply to the next hand. The hand begins when the first card is dealt.

48. Excessive stalling during a hand to receive a favorable position prior to a limit change may result in a penalty.

49. As levels progress it may be necessary to exchange chips of a low denomination for chips of a higher denomination. When this happens, players may have odd chips which will be will be exchanged for the next highest denomination.

50. Initial tournament and satellite seats will be randomly assigned.

51. Players going from a broken table to fill in seats assume the responsibilities of their new position. They may receive any position from blind to button.

52. The only place a moved player cannot be placed is between the small blind and the button. If it is necessary for a player to be moved to this position, that player must sit out that hand.

53. A player moved to balance two tables will be the player who will not lose position as a result of the move. Play may be halted temporarily to accommodate for the move. In a case where multiple seats are open, the worst positioned seats are the most preferable to be moved.

54. A player who intentionally dodges his blind(s) when moving from a broken table will forfeit the blind(s) and/or incur a penalty. The money will be put into the next pot and will be considered dead money.

55. A player with no chips may not miss a hand. If a player with no chips misses a hand, they lose their right to rebuy and are no longer able to participate in the tournament.

56. If a player announces intent to rebuy before the first card is dealt but does not have chips yet then that player is live, playing behind, and obligated to make the rebuy.

57. The tournament coordinator reserves the right to cancel or alter any event at its sole discretion in the best interest of the tournament and/or its players.

Aces uses the official TDA rules as much as possible.  For a complete list of TDA rules go to http://www.pokertda.com/poker-tda-rules/

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